Fault Tolerance
As explained in Actor Systems each actor is the supervisor of its children, and as such each actor defines fault handling supervisor strategy. This strategy cannot be changed afterwards as it is an integral part of the actor system’s structure.
Fault Handling in Practice
First, let us look at a sample that illustrates one way to handle data store errors, which is a typical source of failure in real world applications. Of course it depends on the actual application what is possible to do when the data store is unavailable, but in this sample we use a best effort re-connect approach.
Read the following source code. The inlined comments explain the different pieces of the fault handling and why they are added. It is also highly recommended to run this sample as it is easy to follow the log output to understand what is happening in runtime.
!!!TODO: Port sample code
Creating a Supervisor Strategy
The following sections explain the fault handling mechanism and alternatives in more depth.
For the sake of demonstration let us consider the following strategy:
!!!TODO: Port sample code
We have chosen a few well-known exception types in order to demonstrate the application of the fault handling directives described in Supervision. First off, it is a one-for-one strategy, meaning that each child is treated separately (an all-for-one strategy works very similarly, the only difference is that any decision is applied to all children of the supervisor, not only the failing one). There are limits set on the restart frequency, namely maximum 10 restarts per minute; each of these settings could be left out, which means that the respective limit does not apply, leaving the possibility to specify an absolute upper limit on the restarts or to make the restarts work infinitely. The child actor is stopped if the limit is exceeded.
This is the piece which maps child failure types to their corresponding directives.
Note
If the strategy is declared inside the supervising actor (as opposed to
within a companion object) its decider has access to all internal state of
the actor in a thread-safe fashion, including obtaining a reference to the
currently failed child (available as the sender
of the failure message).
Default Supervisor Strategy
Escalate
is used if the defined strategy doesn't cover the exception that was thrown.
When the supervisor strategy is not defined for an actor the following exceptions are handled by default:
ActorInitializationException
will stop the failing child actorActorKilledException
will stop the failing child actorException
will restart the failing child actor- Other types of
Exception
will be escalated to parent actor
If the exception escalate all the way up to the root guardian it will handle it in the same way as the default strategy defined above.
You can combine your own strategy with the default strategy:
!!!TODO: Port sample code
Stopping Supervisor Strategy
Closer to the Erlang way is the strategy to just stop children when they fail
and then take corrective action in the supervisor when DeathWatch signals the
loss of the child. This strategy is also provided pre-packaged as
SupervisorStrategy.StoppingStrategy
with an accompanying
StoppingSupervisorStrategy
configurator to be used when you want the
/user
guardian to apply it.
Logging of Actor Failures
By default the SupervisorStrategy
logs failures unless they are escalated.
Escalated failures are supposed to be handled, and potentially logged, at a level
higher in the hierarchy.
You can mute the default logging of a SupervisorStrategy
by setting
loggingEnabled
to false
when instantiating it. Customized logging
can be done inside the Decider
. Note that the reference to the currently
failed child is available as the Sender
when the SupervisorStrategy
is
declared inside the supervising actor.
You may also customize the logging in your own SupervisorStrategy
implementation
by overriding the logFailure
method.
Supervision of Top-Level Actors
Top-level actors means those which are created using system.ActorOf()
, and
they are children of the User Guardian. There are no
special rules applied in this case, the guardian simply applies the configured
strategy.
Test Application
The following section shows the effects of the different directives in practice, wherefor a test setup is needed. First off, we need a suitable supervisor:
!!!TODO: Port sample code
This supervisor will be used to create a child, with which we can experiment:
!!!TODO: Port sample code
The test is easier by using the utilities described in Akka-Testkit.
!!!TODO: Port sample code
Let us create actors:
!!!TODO: Port sample code
The first test shall demonstrate the Resume
directive, so we try it out by
setting some non-initial state in the actor and have it fail:
!!!TODO: Port sample code
As you can see the value 42 survives the fault handling directive. Now, if we
change the failure to a more serious NullPointerException
, that will no
longer be the case:
!!!TODO: Port sample code
And finally in case of the fatal IllegalArgumentException
the child will be
terminated by the supervisor:
!!!TODO: Port sample code
Up to now the supervisor was completely unaffected by the child’s failure,
because the directives set did handle it. In case of an Exception
, this is not
true anymore and the supervisor escalates the failure.
!!!TODO: Port sample code
The supervisor itself is supervised by the top-level actor provided by the
ActorSystem
, which has the default policy to restart in case of all
Exception
cases (with the notable exceptions of
ActorInitializationException
and ActorKilledException
). Since the
default directive in case of a restart is to kill all children, we expected our poor
child not to survive this failure.
In case this is not desired (which depends on the use case), we need to use a different supervisor which overrides this behavior.
!!!TODO: Port sample code
With this parent, the child survives the escalated restart, as demonstrated in the last test:
!!!TODO: Port sample code
BackoffSupervisor
This actor can be used to supervise a child actor and start it again after a back-off duration if the child actor is stopped. This is useful in situations where the re-start of the child actor should be delayed e.g. in order to give an external resource time to recover before the child actor tries contacting it again (after being restarted).
Specifically this pattern is useful for for persistent actors, which are stopped in case of persistence failures. Just restarting them immediately would probably fail again (since the data store is probably unavailable). It is better to try again after a delay.
It supports exponential back-off between the given minBackoff
and maxBackoff
durations. For example, if minBackoff
is 3 seconds and maxBackoff
30 seconds the start attempts will be delayed with 3, 6, 12, 24, 30, 30 seconds. The exponential back-off counter is reset if the actor is not terminated within the minBackoff duration.
In addition to the calculated exponential back-off an additional random delay based the given randomFactor
is added, e.g. 0.2 adds up to 20% delay. The reason for adding a random delay is to avoid that all failing actors hit the backend resource at the same time.
You can retrieve the current child ActorRef by sending BackoffSupervisor.GetCurrentChild.Instance
message to this actor and it will reply with BackoffSupervisor.CurrentChild
containing the ActorRef of the current child, if any.
The BackoffSupervisor forwards all other messages to the child, if it is currently running.
The child can stop itself and send a PoisonPill to the parent supervisor if it wants to do an intentional stop.
As long as the BackoffSupervisor
is in the backoff state, it will deadletter any messages it would normally send to the child.
example
var childProps = Props.Create(() => new MyChildActor());
var superVisor = system.ActorOf(
Props.Create(() =>
new BackoffSupervisor(childProps, "child",
TimeSpan.FromSeconds(3), //minBackoff: once it fails, retry after 3 secs
TimeSpan.FromSeconds(30), //maxBackoff: max time between retries is 30 secs
0.1), //random factor that influences retry times
new OneForOneStrategy(_ => {
return Directive.Stop; //The BackoffSupervisor only works on the Stop Directive.
})));